Application: Ruby City
May. 3rd, 2014 12:22 pmPLAYER
Name: Ax
Age: 28
Personal Journal:
voidbearer
E-mail: Godeslas@gmail.com
AIM/MSN/etc: AIM: Tuldawen, Plurk: AxiomaticGrue
CHARACTER
Name: Mara Jade
Canon: Star Wars: Expanded Universe.
Age: 27-28
Timeline: ABY 9, shortly after leaving Talon Karrde’s employ.
Personality: Mara Jade is a rather guarded individual marked heavily by her time in service to the Galactic Empire. Many years serving as Palpatine’s Hand molded how she thought and gave her a purpose that was lost with the destruction of the second Death Star. As an agent of the Empire, Jade had to be both reserved and adaptable. She had many covers and performed many different roles within those covers over her years of service. Mara has acted as a dancer, scout, assassin, spy, slicer, and countless other jobs. This points to her flexibility and ability to blend in.
Mara is an extremely capable person and this has made her confident, even a little cocky. She knows that she’s good at basically anything she puts her mind to and has few qualms about saying it when necessary. She has a pragmatic stance on life, preferring practicality to idealism. She isn’t cruel, though, and she does show a high degree of kindness for someone who was practically raised by Emperor Palpatine. This kindness is, however, disregarded in favor of pragmatism where it’ll get her or her people killed. She’s a fairly polite person when needed, but this is a bit of an act as she’s quite cynical and prefers casual informality in her personal life.
Mara believes whole-heartedly in the value of being prepared and thanks to the training given to her by the Emperor she’s become an extremely observant person. Her skills at observation and survival far exceed even the most skilled boy scout and she researches every planet she comes to as thoroughly as possible. Her skills in this category, however, have had the unfortunate side-effect of making her a little bit paranoid Not cripplingly so, but she has a sort of wary caution about just about everything.
Mara is a deeply troubled person at this canon point, someone who’s lost everything more than once. First at Endor, and then every so often afterwards when her Force Sensitivity and Palpatine’s dying command would flare up. She blames this loss on Luke Skywalker, who she believes is solely responsible for a great many of her problems. By my canon point she’s come to terms with Luke a bit, but she still doesn’t like him at all. She also has nightmares, often of Palpatine and some of the missions she had to go on during his reign. Working for a Sith Lord is not really a pleasant thing, especially not one as steeped in the Dark Side as Palpatine.
Mara is an extremely loyal individual despite her wariness and her work as a spy. She will not betray orders, and even tries to carry out Palpatine’s orders long after his death. She obeys orders from her employers just fine, both as an Imperial Agent and a smuggler working for Talon Karrde. As a testament to this, she had the chance to kill Luke when he’d been captured by Karrde’s organization but he’d ordered her not to. She managed to set aside years of hatred and personal feelings about it to go along with her orders.
For other random facts, Mara enjoys traveling quite a lot, and often takes leaves of absence from her employers to gallivant around the galaxy. She’s very flexible when it comes to her own personal comfort, able to find the good in nearly any situation, and she doesn’t particularly enjoy crowds. She’s good at putting up a tough front and she is extremely proud. She does not do things by halves, always giving 110% no matter the task. She refused to work for any of the warlords that seized power after the Emperor died, including Ysanne Isard and Grand Admiral Thrawn, believing them to be beneath her. She is not fond of the Force, and is a little bit hesitant to rely on it, too. She does use it…but it’s a touch and go learning process that she’s working on. Palpatine’s training led her down some fairly dark roads and she has no desire to go back through them, especially after seeing how the Dark Side affected Joruus C’baoth (Who was, complicatedly enough, a clone of Jedi Master Jorus C’Baoth)
Background: http://starwars.wikia.com/wiki/Mara_Jade_Skywalker
Abilities: Mara, first and foremost by this canonpoint, is an accomplished covert-ops agent. This means she is skilled at using practically any kind of weapon known in the Galaxy, including some more erudite kinds that she created herself. She’s swift and agile, very good at infiltration and moving around a battlefield, and is as good in a straight up fight as she is at attacking from ambush. Palpatine had her trained in galactic martial arts and she’s notably a lot stronger than she looks. She even has some skill with a lightsaber, though not nearly on a level with Luke or Vader as her connection to the Force is more tenuous and shaky. She’s an excellent lockpick, a highly accomplished slicer (hacker), and an accomplished survivalist and hunter who’s quite alright out in the wilderness. Among her other talents in this vein, she’s very good at disguise, acting, ventriloquism, and lying. She’s also really observant but not superhumanly so.
Next comes her wide variety of experiences. Through her colored career as a jack of all trades, smuggler, and mechanic, she’s acquired a working knowledge of electronics, piloting, starship mechanics, astronavigation, smuggling protocol, and even chemistry. She knows how to create homemade explosives, mix drinks, hang-glide, mountain climb, and bellydance. Basically if it’s a skill an elite undercover agent of the Empire, or a scoundrel on the run from the law would have, she probably has at least some experience with it.
Finally, we have the Force. Mara Jade is Force-Sensitive, able to manipulate and utilize it’s power in a manner similar to a Jedi Knight or Sith Lord. Her training with it is much, much more limited than Luke Skywalker or Darth Vader, though. Palpatine didn’t want to create an operative that could overthrow him, after all. Mara’s abilities with the Force include: Telekinesis, the Mind Trick, enhanced visual acuity, enhancing her own speed and physical strength to superhuman levels, faster healing/pain suppression, and limited precognition. This is how Force-Sensitives deflect laserfire, a sort of awareness of danger a few heartbeats into the future. Her final, and most notable talent, is her own "spider" sense. Her greatest gift with the Force is her ability to sense danger, and she’ll occasionally just get “a bad feeling about this” and a hunch that just won’t go away. That hunch, like when she felt Grand Admiral Thrawn closing a trap on her and Talon Karrde, manifests as a tingling in the back of her mind. The power in game would totally be up to mod/player discretion though. It's worth noting that while Mara is strong with the Force, she's not got a lot of training, meaning that her hold on it is more tenuous and comes in fits and starts. Sometimes it'll work, other times it will fail her completely.
First Person:
[Right. So, creepy city on a fairly backwater feeling planet, a weird ground-train ride she only vaguely remembers, and this odd chrono. If she wasn’t completely certain the whole thing was a dream, Mara would’ve probably lost her cool the minute she’d woken up. Instead, she’ll go along with it. After all, it can’t hurt, right? She deftly calls up a voice function and the anonymous feature along with it, a trivial task for someone like her, and speaks into it. Her voice, oddly modulated, still manages to hold a wry edge to it.]
Y’know, this is probably the weirdest dream I’ve had in a while, and I’ve had some real odd ones. Anyone got the name of this backwater? I’ve got a few complaints to lodge with the tourism committee, because this place is pretty spartan even for a dream. You’d think my subconscious would at least include speeders or something…
Third Person:
“Well,” Mara said with a sardonic smile, “This is unexpected.” Folding her arms beneath her breasts, she looked around skeptically, sizing up the location before standing. A ground transport of some sort, one of the more dated tram models she guessed, and it was making an awful lot of noise so it must be running on wheels instead of mag-lev tech. The rattle of it made her grind her teeth, annoyed with just how primitive it was. That was troubling, almost as much as her lack of memory on how she’d ended up there, since it meant she was definitely on a more out of the way planet. She gave herself a quick once over, finding no marks to indicate she’d been clubbed, no symptoms of being drugged, and none of the grogginess associated with a stunbolt.
Irritatedly the redhead flomped back down onto the seat and stared out the window at the endless sea of fog, eyes glazing over a bit as she did so. She felt a lingering sense of dread in the Force, a lurking danger sense not unlike C’baoth’s fortress, but nothing immediate, so she allowed herself to relax just a bit. Stretching out with the Force and searching for Skywalker or Organa Solo yielded no results, either. That meant that wherever she was, she was alone, and wherever it was, it wasn’t a familiar planet. The fog could’ve meant any number of things, from high mountains to rainforests, to a perpetually humid world with a high altitude…but it wasn’t really important. What was important was figuring out just how she’d ended up here and where to get a ship off this rock.
“Seriously…” she mumbled dejectedly, “How the kriff do you go from a Coruscant spaceport to a foggy train? It just doesn’t make any karking sense…”
Name: Ax
Age: 28
Personal Journal:
E-mail: Godeslas@gmail.com
AIM/MSN/etc: AIM: Tuldawen, Plurk: AxiomaticGrue
CHARACTER
Name: Mara Jade
Canon: Star Wars: Expanded Universe.
Age: 27-28
Timeline: ABY 9, shortly after leaving Talon Karrde’s employ.
Personality: Mara Jade is a rather guarded individual marked heavily by her time in service to the Galactic Empire. Many years serving as Palpatine’s Hand molded how she thought and gave her a purpose that was lost with the destruction of the second Death Star. As an agent of the Empire, Jade had to be both reserved and adaptable. She had many covers and performed many different roles within those covers over her years of service. Mara has acted as a dancer, scout, assassin, spy, slicer, and countless other jobs. This points to her flexibility and ability to blend in.
Mara is an extremely capable person and this has made her confident, even a little cocky. She knows that she’s good at basically anything she puts her mind to and has few qualms about saying it when necessary. She has a pragmatic stance on life, preferring practicality to idealism. She isn’t cruel, though, and she does show a high degree of kindness for someone who was practically raised by Emperor Palpatine. This kindness is, however, disregarded in favor of pragmatism where it’ll get her or her people killed. She’s a fairly polite person when needed, but this is a bit of an act as she’s quite cynical and prefers casual informality in her personal life.
Mara believes whole-heartedly in the value of being prepared and thanks to the training given to her by the Emperor she’s become an extremely observant person. Her skills at observation and survival far exceed even the most skilled boy scout and she researches every planet she comes to as thoroughly as possible. Her skills in this category, however, have had the unfortunate side-effect of making her a little bit paranoid Not cripplingly so, but she has a sort of wary caution about just about everything.
Mara is a deeply troubled person at this canon point, someone who’s lost everything more than once. First at Endor, and then every so often afterwards when her Force Sensitivity and Palpatine’s dying command would flare up. She blames this loss on Luke Skywalker, who she believes is solely responsible for a great many of her problems. By my canon point she’s come to terms with Luke a bit, but she still doesn’t like him at all. She also has nightmares, often of Palpatine and some of the missions she had to go on during his reign. Working for a Sith Lord is not really a pleasant thing, especially not one as steeped in the Dark Side as Palpatine.
Mara is an extremely loyal individual despite her wariness and her work as a spy. She will not betray orders, and even tries to carry out Palpatine’s orders long after his death. She obeys orders from her employers just fine, both as an Imperial Agent and a smuggler working for Talon Karrde. As a testament to this, she had the chance to kill Luke when he’d been captured by Karrde’s organization but he’d ordered her not to. She managed to set aside years of hatred and personal feelings about it to go along with her orders.
For other random facts, Mara enjoys traveling quite a lot, and often takes leaves of absence from her employers to gallivant around the galaxy. She’s very flexible when it comes to her own personal comfort, able to find the good in nearly any situation, and she doesn’t particularly enjoy crowds. She’s good at putting up a tough front and she is extremely proud. She does not do things by halves, always giving 110% no matter the task. She refused to work for any of the warlords that seized power after the Emperor died, including Ysanne Isard and Grand Admiral Thrawn, believing them to be beneath her. She is not fond of the Force, and is a little bit hesitant to rely on it, too. She does use it…but it’s a touch and go learning process that she’s working on. Palpatine’s training led her down some fairly dark roads and she has no desire to go back through them, especially after seeing how the Dark Side affected Joruus C’baoth (Who was, complicatedly enough, a clone of Jedi Master Jorus C’Baoth)
Background: http://starwars.wikia.com/wiki/Mara_Jade_Skywalker
Abilities: Mara, first and foremost by this canonpoint, is an accomplished covert-ops agent. This means she is skilled at using practically any kind of weapon known in the Galaxy, including some more erudite kinds that she created herself. She’s swift and agile, very good at infiltration and moving around a battlefield, and is as good in a straight up fight as she is at attacking from ambush. Palpatine had her trained in galactic martial arts and she’s notably a lot stronger than she looks. She even has some skill with a lightsaber, though not nearly on a level with Luke or Vader as her connection to the Force is more tenuous and shaky. She’s an excellent lockpick, a highly accomplished slicer (hacker), and an accomplished survivalist and hunter who’s quite alright out in the wilderness. Among her other talents in this vein, she’s very good at disguise, acting, ventriloquism, and lying. She’s also really observant but not superhumanly so.
Next comes her wide variety of experiences. Through her colored career as a jack of all trades, smuggler, and mechanic, she’s acquired a working knowledge of electronics, piloting, starship mechanics, astronavigation, smuggling protocol, and even chemistry. She knows how to create homemade explosives, mix drinks, hang-glide, mountain climb, and bellydance. Basically if it’s a skill an elite undercover agent of the Empire, or a scoundrel on the run from the law would have, she probably has at least some experience with it.
Finally, we have the Force. Mara Jade is Force-Sensitive, able to manipulate and utilize it’s power in a manner similar to a Jedi Knight or Sith Lord. Her training with it is much, much more limited than Luke Skywalker or Darth Vader, though. Palpatine didn’t want to create an operative that could overthrow him, after all. Mara’s abilities with the Force include: Telekinesis, the Mind Trick, enhanced visual acuity, enhancing her own speed and physical strength to superhuman levels, faster healing/pain suppression, and limited precognition. This is how Force-Sensitives deflect laserfire, a sort of awareness of danger a few heartbeats into the future. Her final, and most notable talent, is her own "spider" sense. Her greatest gift with the Force is her ability to sense danger, and she’ll occasionally just get “a bad feeling about this” and a hunch that just won’t go away. That hunch, like when she felt Grand Admiral Thrawn closing a trap on her and Talon Karrde, manifests as a tingling in the back of her mind. The power in game would totally be up to mod/player discretion though. It's worth noting that while Mara is strong with the Force, she's not got a lot of training, meaning that her hold on it is more tenuous and comes in fits and starts. Sometimes it'll work, other times it will fail her completely.
First Person:
[Right. So, creepy city on a fairly backwater feeling planet, a weird ground-train ride she only vaguely remembers, and this odd chrono. If she wasn’t completely certain the whole thing was a dream, Mara would’ve probably lost her cool the minute she’d woken up. Instead, she’ll go along with it. After all, it can’t hurt, right? She deftly calls up a voice function and the anonymous feature along with it, a trivial task for someone like her, and speaks into it. Her voice, oddly modulated, still manages to hold a wry edge to it.]
Y’know, this is probably the weirdest dream I’ve had in a while, and I’ve had some real odd ones. Anyone got the name of this backwater? I’ve got a few complaints to lodge with the tourism committee, because this place is pretty spartan even for a dream. You’d think my subconscious would at least include speeders or something…
Third Person:
“Well,” Mara said with a sardonic smile, “This is unexpected.” Folding her arms beneath her breasts, she looked around skeptically, sizing up the location before standing. A ground transport of some sort, one of the more dated tram models she guessed, and it was making an awful lot of noise so it must be running on wheels instead of mag-lev tech. The rattle of it made her grind her teeth, annoyed with just how primitive it was. That was troubling, almost as much as her lack of memory on how she’d ended up there, since it meant she was definitely on a more out of the way planet. She gave herself a quick once over, finding no marks to indicate she’d been clubbed, no symptoms of being drugged, and none of the grogginess associated with a stunbolt.
Irritatedly the redhead flomped back down onto the seat and stared out the window at the endless sea of fog, eyes glazing over a bit as she did so. She felt a lingering sense of dread in the Force, a lurking danger sense not unlike C’baoth’s fortress, but nothing immediate, so she allowed herself to relax just a bit. Stretching out with the Force and searching for Skywalker or Organa Solo yielded no results, either. That meant that wherever she was, she was alone, and wherever it was, it wasn’t a familiar planet. The fog could’ve meant any number of things, from high mountains to rainforests, to a perpetually humid world with a high altitude…but it wasn’t really important. What was important was figuring out just how she’d ended up here and where to get a ship off this rock.
“Seriously…” she mumbled dejectedly, “How the kriff do you go from a Coruscant spaceport to a foggy train? It just doesn’t make any karking sense…”